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| | 11/04/25 |  |
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concertina226 shares a report from The Register: [A massive power outage in April left tens of millions across Spain, Portugal, and parts of France without electricity for hours due to cascading grid failures, exposing how fragile and interconnected Europe's energy infrastructure is. The incident, though not a cyberattack, reignited concerns about the vulnerability of aging, fragmented, and insecure operational technology systems that could be easily exploited in future cyber or ransomware attacks.] This headache is one the European Commission is focused on. It is funding several projects looking at making electric grids more resilient, such as the eFort framework being developed by cybersecurity researchers at the independent non-profit Netherlands Organisation for Applied Scientific Research (TNO) and the Delft University of Technology (TU Delft).
TNO's SOARCA tool is the first ever open source security orchestration, automation and response (SOAR) platform designed to protect power plants by automating the orchestration of the response to physical attacks, as well as cyberattacks, on substations and the network, and the first country to demo it will be the Ukraine this year. At the moment, SOAR systems only exist for dedicated IT environments. The researchers' design includes a SOAR system in each layer of the power station: the substation, the control room, the enterprise layer, the cloud, or the security operations centre (SOC), so that the SOC and the control room work together to detect anomalies in the network, whether it's an attacker exploiting a vulnerability, a malicious device being plugged into a substation, or a physical attack like a missile hitting a substation. The idea is to be able to isolate potential problems and prevent lateral movement from one device to another or privilege escalation, so an attacker cannot go through the network to the central IT management system of the electricity grid. [...]
The SOARCA tool is underpinned by CACAO Playbooks, an open source specification developed by the OASIS Open standards body and its members (which include lots of tech giants and US government agencies) to create standardized predefined, automated workflows that can detect intrusions and changes made by malicious actors, and then carry out a series of steps to protect the network and mitigate the attack. Experts largely agree the problem facing critical infrastructure is only worsening as years pass, and the more random Windows implementations that are added into the network, the wider the attack surface is. [...] TNO's Wolthuis said the energy industry is likely to be pushed soon to take action by regulators, particularly once the Network Code on Cybersecurity (NCCS), which lays out rules requiring cybersecurity risk assessments in the electricity sector, is formalized.
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| | 11/03/25 |  |
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An anonymous reader shares a report: The Content Overseas Distribution Association (CODA), an anti-piracy organization representing Japanese IP holders like Studio Ghibli and Bandai Namco, released a letter last week asking OpenAI to stop using its members' content to train Sora 2, as reported by Automaton. The letter states that "CODA considers that the act of replication during the machine learning process may constitute copyright infringement," since the resulting AI model went on to spit out content with copyrighted characters.
Sora 2 generated an avalanche of content containing Japanese IP after it launched on September 30th, prompting Japan's government to formally ask OpenAI to stop replicating Japanese artwork. This isn't the first time one of OpenAI's apps clearly pulled from Japanese media, either -- the highlight of GPT-4o's launch back in March was a proliferation of "Ghibli-style" images.
Altman announced last month that OpenAI will be changing Sora's opt-out policy for IP holders, but CODA claims that the use of an opt-out policy to begin with may have violated Japanese copyright law, stating, "under Japan's copyright system, prior permission is generally required for the use of copyrighted works, and there is no system allowing one to avoid liability for infringement through subsequent objections."
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| | 11/03/25 |  |
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"During the past two years or so I have been slow-rolling an effort to port the Linux kernel to WebAssembly," reads a surprising post on the Linux kernel mailing list.
I'm now at the point where the kernel boots and I can run basic programs from a shell. As you will see if you play around with it for a bit, it's not very stable and will crash sooner or later, but I think this is a good first step.
Wasm is not necessarily only targeting the web, but that's how I have
been developing this project... This is Linux, booting in your browser tab, accelerated by Wasm.
Phoronix warns that "there are stability issues and it didn't take me long either to trigger crashes for this Linux kernel WASM port when running within Google Chrome."
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| | 11/03/25 |  |
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"It finally happened," writes the GamingOnLinux site:
Linux gamers on Steam as of the Steam Hardware & Software Survey for October 2025 have crossed over the elusive 3% mark. The trend has been clear for sometime, and with Windows 10 ending support, it was quite likely this was going to be the time for it to happen as more people try out Linux...
Overall, 3% might not seem like much to some, but again — that trend is very clear and equates to millions of people. The last time Valve officially gave a proper monthly active user count was in 2022, and we know Steam has grown a lot since then, but even going by that original number would put monthly active Linux users at well over 4 million.
Additional details from Phoronix:
The only time Steam on Linux use was close to the 3% mark was when Steam on Linux initially debuted a decade ago and at that time the overall Steam user-base was much smaller than it is today. Long story short, thanks to the ongoing success of Valve's Steam Deck and other handhelds plus Steam Play (Proton) working out so well, these October numbers are the best yet... a hearty 0.41% increase to Linux... landing its overall marketshare at 3.05%. Windows meanwhile was at 94.84% (falling below 95% for the first time in a while) and macOS at 2.11%. For comparison, in October 2024 Steam on Linux was at 2.00%.
The Linux-specific data shows SteamOS commanding around 27% of all the Linux installs at large. SteamOS most notably being on the Steam Deck hardware.
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| | 10/29/25 |  |
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Microsoft shipped its first Xbox handheld nearly two weeks ago. The $600 white Xbox Ally cannot reliably sleep, wake, or hold a charge while asleep. Neither Microsoft nor Asus would admit there's a problem or offer a timeline to fix it after repeated requests by The Verge. Asus said it needs more time to test.
Installing Bazzite, a Linux-based operating system, solves the problems, the publication reports. The same hardware runs games up to 30% faster than Windows and beats the Steam Deck in all but one benchmark. Steam runs more responsively without Windows bloat. The device can be used like a Nintendo Switch, pausing games with the power button and resuming hours or days later. Bazzite initially had sleep issues but fixed them two days after programmer Antheas Kapenekakis obtained the hardware and consulted with two AMD contacts. The black Xbox Ally X, which doesn't have as many sleep issues, gets a similar speed boost with Bazzite.
Two Xbox Ally units tested on Windows repeatedly woke themselves at random intervals. One lost 10% battery after 12 hours of supposed sleep, the other 23%. After another 12 hours, both had only 30% battery remaining. One tried to apply a Windows Update while asleep. Both units refused to wake from sleep at times and required hard resets. Many users have reported similar issues on Reddit with both Xbox Ally versions.
Further reading: Microsoft's Next Xbox Will Run Full Windows and Eliminate Multiplayer Paywall, Report Says.
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